![]() Similar on the "low" end of things (20% displayed, 8% used). In the game I'm talking about, they make adjustments like a displayed 95% chance of success in reality getting calculated as a 99% chance. There are some offline games that actively mislead players about probability, because humans have a hard time actually understanding it. It will of course also lead to disappointment, at times. Overall, having things be chance-based is a pretty interesting mechanic. Yeah, we always observe issues when it comes to probability and people's understanding of it, and we're not the only ones. Something that might help you now though, is that you can use the ESC or ENTER keys to close reward windows. Bronze Age players can research, or scout, or whatever the other condition is. ![]() However, those conditions are also not necessary - they're only included as alternatives to other conditions. The "donate goods" conditions are indeed not really achievable for Bronze Age players. The song is from a age long before that did happens. Real facts, but they are fixing it.xd Taking down all the arguments against it by changing it more Heel gelukkig kerstfeest'' translated, '' Henk Temming - I ask to Sinterklaas a very happy christmass.''įrom a heavely misunderstood childs party thanks to poor research, bullies and foughts without If you wanted to know the name of the song, it's ''Henk Temming - Ik vraag aan Sinterklaas een It reminds me of this discussion, making it impossible to make every one happy. They don't have wishes.'' This was by the way translated, because there is no Englisch version ''there are people, they ask everything, some people just ask something. Just a bit offtopic, but I would like to make a side note. They are useless for a fully developt city, what might be usefull. So at some point only reno/one up kits might be usefull, but if even A player how didĮverything to get buildings that produce fp's find them now useless since he can get with a high Has been developt well and all space has been used for what they find usefull. I'm well aware that at some point advanced players don't need any event building. I mean if SoK's aren't usefull and even reno/one up kits not. Since that must make event much better,Įxcept diamonds because if they do that the game will go down like Kartuga and Lagoonia.xd So sure notĮvery day there is something that every one wants, but thanks to the dailly prizes I think it mightīe possible for every one to get what she/he wants.īack to the topic, I wonder what is for every one usefull. In both baskets are dailly prizes and they switch everyday. Since many usefull event buildings don't grow with your age (exceptions are Anyways Reno kits, one up kits are in general forĮvery player usefull. team does, there is always something to improveĪnd always there are people how are not happy. It's impossible to makeĮvery person you encounter happy, but if you never learned it I'm realy glad for you. Click to expand.Perhaps you missed also the point from RL, or never learned it.
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